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Igameguardian ios 12 initialization failed
Igameguardian ios 12 initialization failed






igameguardian ios 12 initialization failed

In the build, only the first scene loads, and so I see why. Getting errors:Īnd the camera freezes when losing the target when testing on laptop. I've attempted putting the loadScene code in custom TrackableEventHandler. and I'm new to C#, and coding for that matter. Anyway, I'm attempting to split into multiple scenes. I've got multiple targets working in a single scene, and while everything works, I get problems loading the content on my device as each target has 2d video and 3d animations - the build up is crazy. I think I read where you say it's mandatory to use: = true/false VS Code at /Applications/Visual Studio Code.app/Contents.IntelliJ at /Applications/IntelliJ IDEA CE.app.IntelliJ IDEA Community Edition (version 2021.2.1)

igameguardian ios 12 initialization failed

Android Studio at /Applications/Android Studio.app/Contents.Chrome at /Applications/Google Chrome.app/Contents/MacOS/Google Chrome.Xcode at /Applications/Xcode.app/Contents/Developer.Xcode - develop for iOS and macOS (Xcode 13.1) Java binary at: /Applications/Android Studio.app/Contents/jre/jdk/Contents/Home/bin/java.ANDROID_HOME = /Users/mahesh/Library/Android/sdk.Platform android-31, build-tools 31.0.0.Android SDK at /Users/mahesh/Library/Android/sdk.Android toolchain - develop for Android devices (Android SDK version 31.0.0) Flutter version 2.6.0-12.0.pre.655 at /Users/mahesh/Documents/flutter_master.In release mode an error is thrown in the console:įirebase_storage var serviceWorkerVersion = null var scriptLoaded = false function loadMainDartJs ( ) // Initialize Firebase const app = initializeApp ( firebaseConfig ) const analytics = getAnalytics ( app ) flutter doctor -v What is annoying is that if you place the import above the Firebase initialization, it will work in debug mode but NOT in release mode. But in the code sample of this step the is missing which means that the can be imported above or below the initialization script. The step 2 is also well documented as it explains that the script which initializes Firebase must be inserted below the SDK import. The step 1 is well documented as the example code shows that the SDK is imported BEFORE the. The documentation tells that, in the file index.html, we have to:Ģ- Initializing Firebase with the appropriate config related to our project The official documentation for Firebase initialization is missing an important information which can cause an issue in release mode only.








Igameguardian ios 12 initialization failed